UX Art Director on Battlefield 4

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Working on the art direction and visual design direction for the game UI & UX, we developed this closely to the brand design and established style guides for the visual language and presentation of the game – from typography to high-fidelity backgrounds, 2D renders and iconography.

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Commander Mode

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The rebooted Commander Mode was an amazingly fun and challenging part of the game development.

The visual presentation, input models and UX was tailored to fit consoles, PC and tablets for a seamless player experience across all the platforms –¬†giving armchair commanders the opportunity to control squads in 64-player battles at home or on the go.

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